Types of Design Patterns

Type

Design Pattern

Description

Creational

Singleton

Ensures a class has only one instance.

Factory Method

Defines an interface for creating objects but lets subclasses decide the instantiation.

Abstract Factory

Provides an interface for creating families of related objects.

Builder

Separates object construction from its representation.

Prototype

Creates new objects by copying an existing object.

Structural

Adapter

Allows incompatible interfaces to work together.

 

Bridge

Decouples abstraction from implementation.

 

Composite

Organizes objects into tree structures.

 

Decorator

Adds new behaviors to objects dynamically.

 

Facade

Provides a simplified interface to a complex system.

 

Flyweight

Minimizes memory usage by sharing objects.

 

Proxy

Controls access to another object.

Behavioral

Chain of Responsibility

Passes a request along a chain of handlers.

 

Command

Encapsulates a request as an object.

 

Interpreter

Defines a grammar and an interpreter for a language.

 

Iterator

Provides sequential access to elements of a collection.

 

Mediator

Centralizes communication between objects.

 

Memento

Captures and restores an object's state.

 

Observer

Notifies dependent objects of state changes.

 

State

Allows an object to change behavior when its state changes.

 

Strategy

Defines interchangeable algorithms.

 

Template Method

Defines the skeleton of an algorithm, allowing steps to be customized.

 

Visitor

Allows adding new operations to objects without modifying them.

Comments

Popular posts from this blog

ObjectAid UML Explorer for Eclipse

Login Authentication program (Demonstrate the use RequestDispatcher and its method such as include() and forward() )

Adapter Design Pattern